Lenny Distilled

Simplicity beats features in driving real value

Strategy → Prioritization

20% of what you build drives 80% of the willingness to pay. But the irony is that that 20% is the easiest thing to build often.

Madhavan Ramanujam Pricing your AI product: Lessons from 400+ companies and 50 unicorns
Supporting

And we made this trade-off, we're like, 'Look, we're easy to use, we're zero install, you don't have to ever deal with it, it's super convenient. Plus you get this one new feature that's really, really useful, which is collaborating with each other and not having to send attachments around the old file servers, but we're going to take away most of the features, because we don't care about them that much.'

Sam Schillace How to be more innovative
Supporting

It's better to do five things instead of the 15 things in a really, really great way with a high degree of polish with a, 'Oh, this really meets my need,' versus trying to do everything and just doing a little bit of everything.

Jiaona Zhang Building minimum lovable products, stories from WeWork & Airbnb, and thriving as a PM
Supporting

We can cut down the product in terms of functionality to just most critical features, but we will never compromise on the quality and UX and the aesthetics.

Dmitry Zlokazov How Revolut trains world-class PMs: The "Local CEO" model, raw intellect & building wow products
Supporting

Everything you think you need to do, you probably only need to do half of it. Try to kill things and whenever you're adding things, consider what you can replace. Consider what you can also remove.

Scott Belsky Lessons on product sense, AI, the first mile experience, and the messy middle
Supporting

As a rule, I never used rules as thumbs, but these two percenters, I would kill them. If I launched something and it was only 2% we'd, we called it scraping the barnacles, just get rid of it.

Gibson Biddle 35 years of product design wisdom from Apple, Disney, Pinterest and beyond | Bob Baxley
Supporting

The more that you add, the harder it is to create something that's coherent. One plus one does not equal three, it sometimes equals one and a half. And the more that you add and the more that you continue to put in something, the more complex it gets and the worse it gets.

Dylan Field Figma's CEO: Why AI makes design, craft, and quality the new moat for startups